AI Sidekick Early access

You choose the habits.

Pick what you'd like your child to work on, like eating veggies, bedtime or brushing teeth. Now and then your child's sidekick brings one up in a chat or a bedtime story, with a reason a child can understand.

AI Sidekick is a voice-first AI for kids aged 4 to 12: conversation, word and number games, and bedtime stories. Settings, goals and alerts sit behind your own PIN.

Ask for early access See the science

Coming soon to Google Play and the Apple App Store

Catch it: broccoli falls towards the dog sidekick on a grassy hill, and a +2 floats up from the fruit it just caught.
Catch it, one of the arcade games: vegetables and fruit score points, junk food costs a heart.

Habits

How the habits come up

You set the goals in the parent area. Your child's sidekick brings them up gently, and you can see what came up.

You pick what matters

Choose the things your child finds hard, like going to bed on time, eating veggies, screen time, sharing, tidying up or brushing teeth. Add strengths to notice, like kindness, patience or bravery, or write up to three goals in your own words.

Now and then

A goal is woven into a chat or a bedtime story at your child's level: a dinosaur who stays up too late has no energy to find breakfast. It's at most once a chat and twice a day, about one bedtime story in three, and it's skipped when your child is sad or upset.

Never a rule or a lecture

Sidekick never says a parent asked. The habit comes up as part of the chat or the story, with a reason a child can understand.

See what came up

The parent area shows how often each goal came up this week. No streaks or prizes pulling your child back, and no ads.

What the research says about goals and habits

For your kid

Built around research on how children learn

We describe what Sidekick does and link the research behind each idea. We haven't yet measured Sidekick's own effect on children.

Guided play

Our word and number games are built as guided play: hints when your child is stuck, the answer after a couple of tries. Research on guided play finds it can teach some early skills better than free play alone.

Conversation that goes both ways

Children learn language through back-and-forth conversation. Sidekick talks with your child, not at them: short answers, and often a question back.

Practice at their level

Spelling and word games give your child practice with words, letter by letter, at their level. Math, spelling and word games get easier or harder to match your child's age.

Catch it, with a healthy-eating theme

Vegetables score 3, fruit 2, and junk food costs a heart. It's a game, not a tasting activity: games on their own have not been shown to change what children eat.

Every study, in plain language

Your controls

You're in charge

Studies of how parents guide their kids' media find that rules help with time, and talking with your child about what they did helps most with the risks. Sidekick gives you both: PIN-locked settings, and a weekly view with things to talk about tonight.

Behind your own PIN

A parent or guardian creates the account and gives consent before a child profile can be used. Settings, goals and alerts sit behind your own PIN.

You set the goals

You set the goals for your child's time with Sidekick, and change them whenever you like.

A weekly summary, with things to talk about

Children learn more from media when a grown-up talks with them about it. The weekly view gives you a few things to ask your child about tonight, next to their moods (never a diagnosis), the goals that came up and any alerts.

Break reminders, and delete any time

After 30 minutes of use, Sidekick suggests a break. Delete a child profile or the whole account at any time.

Alerts

If something worrying comes up

If your child says something that sounds like they may be hurt, bullied or very upset, Sidekick tells them to talk to a grown-up they trust and flags it for you in your parent area.

What sets off an alert
Words about self-harm or abuse raise a critical alert. Bullying, distress and sadness raise a warning. A quick pattern check reads each message, and a second AI check reads the last few turns afterwards, to catch things said another way.
What your child hears
On a critical alert, Sidekick replies with a fixed message telling them to talk to a grown-up they trust right now.
Where you see it
An alert card in your parent area and your weekly view, with the type, the date and a short excerpt. For the most serious alerts (self-harm or abuse), we also email you, at most once an hour per child, and the email never includes your child's words.
What it can't do
Automated checks can miss things and sometimes flag something harmless, so it's not a substitute for checking in.

Pediatricians recommend knowing how your child uses AI; the weekly view shows you what came up. Their guidance

Private by design

Your child's conversations are theirs and yours. Here's what Sidekick does with their data, and what it never does.

  • A parent says yes first. A grown-up creates the account and gives consent before any child can use it.
  • No ads, nothing sold. Sidekick shows no advertising and never sells personal information.
  • Voice isn't kept. What your child says is turned into text, then the audio is deleted from our server straight away.
  • Photos are off unless you turn them on. A photo is used once to answer, then dropped. It's never saved.
  • Private details are blocked. Messages with a phone number or email address are stopped before they're sent.
  • You see it, you delete it. Review conversations in the parent area, behind your own PIN, and delete a profile or the whole account at any time.

Every detail, including which AI providers handle messages, is in the privacy policy.

See what your child sees

This is the real 3D character from the app, the one your child talks to. Pick one, send it somewhere, and ask for a trick.

Pick a sidekick

Ask for a trick

Go somewhere

In the app, kids just ask out loud: "Can you do a backflip?"

What kids do with Sidekick

Ask anything a curious kid would ask

Why is the sky blue? Kids tap the microphone and talk, or type if they'd rather. Sidekick answers in short, simple sentences, reads its reply aloud, and often asks a question back to keep the conversation going.

Kids can show Sidekick a photo, like a drawing or a pet, and talk about it together.

Quick-tap a joke, a story, a fun fact or a surprise for something sillier.

The Sidekick home screen: a 3D dog on a green hill with a big blue microphone button and the greeting: Hi there! I'm Buddy! Tap the mic to talk to me!
A chat in the app. The child asks: Tell me about dragons. Sidekick says some dragons are big and green, some breathe sparkly fire, and asks what color the child's dragon would be. Quick buttons below read A joke, A story, Fun fact and Surprise.

Their sidekick, their way

Kids pick a dog, lion, dragon, penguin, capybara or unicorn, give it any name they like, and choose how it sounds. Then they send it to the beach, a snowy hill, the forest, their bedroom or the moon, by day or by night.

With a parent's consent, a child can record a short sample so Sidekick speaks in a voice that sounds like them.

The Pick my friend sheet with six 3D characters to choose from: Dog, Lion, Dragon, Penguin, Capybara and Unicorn.
The Settings sheet scrolled down to Voice speed, a locked Grown-ups section for account and dashboard settings, and the About Sidekick footer.

Tricks and dances on request

Ask for a backflip, a spin, a high five or a game of peekaboo, and the sidekick does it. Every character has its own special trick and its own dances.

Tap the sidekick's nose, tummy or paws and it reacts. It looks back at your child and cups an ear to listen when they talk.

Seven arcade games, starring their sidekick

Quick tap-and-play games where your child's own sidekick is the hero: catch falling apples, run and jump over logs, find which cup it's hiding under, pop bubbles, unscramble words, and Remember my moves, a Simon Says-style memory game that adds a move every round.

The Arcade section of the games screen: Jump, Remember my moves, Pop the bubbles, Where's the sidekick?, Word Scramble, Catch it! and Sidekick Run.
The arcade
Catch it: an apple falls towards the dog sidekick on a grassy hill.
Catch it!
Sidekick Run: the dog runs towards a big star on a log.
Sidekick Run
Where's the sidekick: the dog peeks out from under a lifted red cup, next to two more cups.
Where's the sidekick?

Eight games to play out loud

Games that practise words and numbers without feeling like homework.

  • Riddles
  • 20 Questions
  • Would You Rather
  • Math Challenge
  • Build the word
  • Spelling Bee
  • Rhyming Game
  • Story Builder
The What shall we do? screen: tiles for Riddles, 20 Questions, Would You Rather, Math Challenge, Word Scramble, Spelling Bee, Rhyming Game and Story Builder, and an Arcade section with Jump! and Copy my moves.

Bedtime mode, for winding down

Your child picks a topic, like space, dinosaurs or the ocean, or types their own idea. Sidekick makes up a story for them and reads it in a slower, calmer voice.

  • Stories up to 10 minutes long
  • A gentle lesson woven in: kindness, sharing, courage, friendship, honesty, healthy eating, screen time, sleep, patience or gratitude
  • Dials for how funny and how scary, including no scary bits at all
  • Save the favourites and hear them again another night
The dark bedtime screen asking: What's tonight's story about? Topic tiles include Space, Dinosaurs, Dragons, Fairies, Ocean, Forest, Castle, Trains, Heroes, Sweets and Art, above Start the story and Pick a saved story buttons.

Other safety features

A grown-up sets up each child's profile. Here's what else the app does.

Honest about being AI

Sidekick says it's a computer, not a real person, on the welcome screen, at the top of the home screen and in its own greeting.

Safety checks on messages and replies

Your child's messages are checked before Sidekick answers, and its replies are filtered too. Sidekick keeps to topics that suit young children. Like any automated check, these can miss things.

Personal details stay out

Messages containing a phone number or email address are blocked, and links, phone numbers and email addresses are removed from replies.

One tap to flag a reply

Every Sidekick reply has a small flag, so a child can report anything that felt mean, scary or wrong.

No ads, no purchases for kids

No advertising, and the Android advertising ID is blocked. The subscription is sold to the parent through Google Play or the App Store, from the parent area only.

No chatting with strangers

Kids talk only to Sidekick. There are no social features and no way to message other users.

Usage data without the words

The usage stats we keep to improve the app record things like which feature was used and for how long, never what your child said.

Questions parents ask

When can we download it?

AI Sidekick isn't in any app store yet. It's coming to Google Play first, with the Apple App Store to follow. Join the early-access list and we'll tell you as soon as you can try it.

How much will it cost?

Every family gets a 7-day free trial, with no card needed. After that it's $9.99 a month or $79.99 a year, bought by a parent through Google Play or the App Store. The offline games stay free.

Which languages does it speak?

English for now. More languages are on the way.

What ages is it for?

Kids aged 4 to 12. Sidekick adjusts to each child's age: simpler words and easier games for little ones, more depth for older kids. A parent can change the level in the parent area.

Will my child think Sidekick is a real person?

Sidekick tells them it isn't. It introduces itself as a computer friend, and the home screen always shows "Sidekick is an AI, not a real person".

Is Sidekick an AI companion?

Sidekick is an AI, not a person, and it says so. It's built for play, stories and practice with grown-ups in charge, not to be your child's friend in place of people.

Does Sidekick make my child eat better or sleep better?

We can't say that yet. Sidekick is built around published research on techniques like bedtime routines and repeated tastes of new foods, and we link every study on the science page. We have not yet run our own study of whether Sidekick changes children's habits; a small pilot with families is planned.

Where do my child's messages go?

To make replies and voices, messages and voice are sent to our AI providers: OpenAI, Anthropic and Google (through OpenRouter), and ElevenLabs. These providers may keep data briefly for abuse monitoring. Conversations are kept with your child's profile while it exists, and you can delete them at any time. The privacy policy has the full detail.

How do I delete our data?

In the app, go to Settings, then Grown-ups, then Delete account. That removes your account, every child profile, all conversations, stories, alerts and any cloned voices. You can also follow the steps on the account deletion page.

Are there ads or purchases?

No ads, ever. Sidekick has a subscription that a parent buys through Google Play or the App Store, from the PIN-protected parent area; a child never sees a purchase screen.

Who makes AI Sidekick?

Lunera AI Solutions FZC, a small software company that builds AI-powered apps. Questions about privacy go to [email protected].

Want to try Sidekick early?

Tell us a little about your family and we'll invite you when there's a spot. It goes straight to our team, and we only use it to reply to you.

Please don't include your child's name or other details about them. See the privacy policy.